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types of cards:

Viewers
viewers pay for cards being played. the cost of each card is displayed on the card. most viewers have a cost of 0. only one viewer may be put into play per turn during any stage except for the end stage, but only during your turn. a viewer is online by default when it comes into play, from anywhere. an online viewer is ready to use, represented by being face up. in order to pay the cost of a card you want to play, the viewer goes afk and is flipped upside down adding a point to your pageviews. you can use points in yoru pageviews to pay a cards cost. EXAMPLE: a card has a cost of 3, and you have 3 viewers online in play (face up) each with a viewer worth of 1. the 3 viewers go afk and add 1 point to your pageviews each to pay for the card (upside down). a viewer counts as a number of viewers equal to the viewer worth printed on the card. if a viewer is worth 3 viewers, when that viewer goes afk it would add 3 points to your pageviews. if a viewer is sent offline, put 3 flags on it. The four main color types of viewers are Scales, Fuzz, Fins, and Wings. the cost of a card can only be paid using the matching color of viewer. There are also Mix and Clear. Mix is when a card has two color types, and follows the rules for both types. Clear has no color at all, and can be paid with any color viewer.

Main Fursona
a main fursona, kept separate from the deck and designated as the main fursona, represents the player. that fursona comes into play at game start and stays in play till game end. your main fursona may not attack your opponent's. If your main furstona's health points go down to 0, you lose the game. your main fursona's health becomes 300, which is your health, but offense stays the same. a main fursona cannot be sent offline, or otherwise removed from the game or from play. 

Fursona 
fursonas can attack and defend, any damage it takes loses its health points. only one fursona may be played per turn, and only during main stage. if a fursona is sent offline, put 3 flags on it plus 1 more flag if it defended for each fursona/support it defended.

Drama
can only be played during your turn, during main stage and is sent offline when used. a drama cannot have flags put on it, and does not return during the start stage.

Pounce
can be played during any turn, but not during end stage, and is sent offline when used. a pounce cannot have flags put on it, and does not return during the start stage.

Meme
can only be played during your turn, and only during main stage. stays on the field until removed by some other effect. if a meme is sent offline, put 5 flags on it.

Support
can only be played during your turn, and only during main stage. can attack and defend, any damage it takes loses its own health points. stays on the field until sent offline by another fursona or support, or some other effect. if a support is sent offline, put 3 flags on it.

Fursuit
equipped to a fursona or support, and that fursona or support gains any abilities it has. a fursuit will add to that fursona or support's offense or health equal to that fursuit's might or defense. (usually 5) you may only equip one fursuit or remove one fursuit per turn, a removed fursuit is returned to your hand. you can only do this during the start stage. if a fursuit is sent offline, put 5 flags on it. you may pay its cost to remove all flags on it during your start stage instead of drawing your turn cards.

Environment
can only be played during your turn, and only during start stage. stays on the field until removed by some other effect or another environment is played. if this happens, a territory dispute occurs where both players select one of their fursona or supports (not main fursona) and have them battle. the winner puts their environment in play and the other environment is sent offline. only one environment may be played per turn, even if the environment was lost in a territory dispute. if an environment is sent offline, put 5 flags on it. you may pay its cost to remove all flags on it during your start stage instead of drawing your turn cards.
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Stages of game play:

Start Stage:
When starting a new game, before this stage begins, both players draw until they have 6 cards in hand, then the player who goes first begins their start stage. the start stage is the first stage of your turn, in which you either draw 1 card from your deck, or remove 1 flag from one of your offline cards, or put 1 flag on one of your opponent's offline cards. if any of your offline cards have no flags on them they return to where the were, in the same condition they were in when they were sent offline. you also may equip or unequip a fursuit to one of your fursona/support, or try to play an environment. you may choose and must declare to skip your combat stage during the start stage but for the sake of effects that take place during your combat stage, the combat stage is considered to take place directly after the start stage. 
> draw 1 card
> OR remove 1 flag from one of your offline cards 
> OR add 1 flag to one of your opponents offline cards
> you may return any of your offline cards with no flags to your hand
> equip or unequip a fursuit
> declare if you will take your combat stage

Combat Stage:
you may take your combat stage between any of the other stages any time after the start stage and before the end stage. you must wait until the current stage is done before starting your combat stage. first, you set which fursona/supports your own fursona/supports will be attacking. your opponent will choose to either defend with that fursona/support and which of your fursona/supports they will defend. if they choose not to defend any or all of the attacks, then their main fursona takes the damage. each fursona / support may only attack one target, but they may all choose the same target. you may repeat the combat stage as many times as you wish until all fursona/support have attacked. if the opponent chooses to defend, the defending fursona/support takes damage to its health points equal to the attacking fursona/supports offense. damage remains on a fursona/support as long as it is in play or until the damage is removed. at the end of any combat stage, if a fursona/support has 0 health points, it is sent offline.
> your fursona/supports attack your opponent's fursona/supports
> your opponent chooses to defend or take direct damage
> when the combat stage ends, send any fursona/supports with 0 health points offline

Main Stage
You may play any cards that could be played during this stage, or your opponent may play a pounce card now. you may take the main stage as many times as you wish. 
> you may play any fursona cards
> you may play any support cards
> you may play any drama cards
> you may play any pounce cards
> you may play any meme cards

End Stage
if you have more than six cards in hand, send cards from your hand offline with until you have six. put one flag on each of the cards sent offline in this way instead of the normal amount of flags. your turn is now over, and your opponent's start stage begins.
> send cards in your hand offline until you have 6 cards in hand, and put 1 flag on each of them instead of their normal flag count.
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card types:
Scales < Fuzz (scales are all reptiles, dragons, etc)
Fuzz < Wings (fuzz are all mammals, furry things, etc)
Wings < Fins (wings are all flying things, birds, etc)
Fins < Scales (fins are all aquatic things, frogs, fish, etc)
Clear < Clear (clear are all things that dont fit in any of the other four card types. clear cards cost can be paid using any kind of viewer color.)
Mix (mix are two types, such as a gryphon: Wings+Fuzz, or seadragon: Scales+Fins. there can not be more than two colors)

Color of Fursonas, Draumas, Pounces, Fursuits, Environments, Viewers and Support:
Scales - Green
Fuzz - Brown
Fins - Blue
Wings - Red
Other - White

Meme - Yellow
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packs and sets:

rarity and effects:
common - one effect / viewers 
medium rare - two effects / viewers 
rare - three effects / viewers 

pack stats:
10 cards for $2.50

1 rares
2 medium rares
4 commons
3 viewers

sets:
100 cards

20 rares
30 medium rares
50 commons
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Game Stats:
300 health points, lost either by battle, effect, or other means.
60 cards minimum in deck, 200 maximum not including main fursona
Limit of 1 of each rare in your deck
Limit of 3 of each medium rare in your deck
There is no limit of each common in your deck
Limit of 1 of each fursona in your deck
max hand size at end of turn - 6
starting hand - 6
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Card Layout and Stats:

> Name: card name
> Card Color: the color of the card type, may be all one or two colors
> Cost: how many viewers you need to play this card
> Image: card image
> Effect Text: tells any effects the card has. credits have no effect text, and instead have an extended image
> Reference Text: in italics, a quote or phrase. credits have no reference text, and instead have an extended image
> Offense (fursona/support only): attacking power of a fursona or support
> Health Points (fursona/support only): health of a fursona or support
> Might (fursuit only): add this to equipped fursona/supports offense
> Defense (fursuit only): add this to equipped fursona/supports health
> Weak Against (fursona/support only): each fursona/support is weak against another card type(s), and takes an extra 10 damage when defending against a fursona/support of that type. main fursonas are included
> Strong Against (fursona/support only): each fursona/support is strong against another card type(s), and deals an extra 10 damage when attacking a fursona/support of that type. main fursonas are included
> Viewer Worth (viewers only): how much points the viewer adds to your pageviews
> Set: what set the card comes from
> Card Number: place on the set list (ex. 34/100)
> Artist: the name of the artist who drew the image
> Legal Stuff: self explanitory
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Effects:
activated effect: must declare activation for these effects to work. 
ongoing effect: works as long as the card is in play.
one time effect: works when played, and then ends.

Fursona:
> Flocking: support may join a creature with flocking (the flock leader) if it has less true offense than the flock leader, and each support in the flock gets +10 to their offense and +20 to their health points. only support that share a card type with the flock leader may join the flock. a fursona with flocking must have at least one support in the flock for flocking to be active. if all support leave the flock or are sent offline, the flocking effect becomes inactive.
> Admin (rare only): send one fursona offline. use this effect once per game. 
> Ban (rare only): send one support offline. use this effect once per game. 
> Enigma (rare only): a fursona with enigma may join any flock regardless of card types
> Gills (fins card type only - rare only): fursonas with gills can only be defended with another fursona/support with gills.
> Feathers (wings card type only - rare only): fursonas with feathers may deal damage to another fursona/support without feathers instead of attacking.
> Forked Tongue (scales card type only - rare only): when a fursona with forked tongue comes into play, it may prevent the next damage dealt to them that turn.
> Fluff Up (fuzz card type only - rare only): a fursona with fluff up may lose health points and gain that much offense
> Mercy: once per turn remove a flag from any offline card
> No Mercy: once per turn put a flag on any offline card
> Snipe: once per turn choose a fursona or support, it takes 20 damage
> Martyr: send this fursona offline, no damage is dealth this turn.
> Heal: once per turn choose a fursona or support, remove 20 damage from it
> Replenish: once per turn draw 1 card during your start stage
> Restock: once per turn, you may return one of your offline cards to the top of your deck
> Buff: once per turn choose a fursona or support, it gains 10 offense. you may not use this effect on the same target more than 3 times
> Armor: once per turn choose a fursona or support, it gains 10 health. you may not use this effect on the same target more than 3 times
> Hypnotise: once per turn, choose a fursona or support, it cannot attack or defend until your next turn.
> Drunk: this card deals double damage while attacking. whenever this card attacks, flip a coin. if heads this card attacks normally. if tails this card attacks itself.

Support:
> Enigma: a support with enigma may join any flock regardless of card types
> Shield: send this support offline, no damage is dealt to a fursona or support of your choice this turn.
> Flick: once per turn choose a support, it takes 10 damage
> Bandage: once per turn choose a support, remove 10 damage from it
> Kamekazi: choose a fursona or support. send this support offline to deal damage to that fursona or support equal to this support's offense.
> Desparation: this support may attack your opponents main fursona directly, and your opponents main fursona attacks this support
> Distraction: once per turn you may add 1 viewer point to your pageviews
> Little Gills (fins card type only): fursonas with little gills can only be defended with another fursona, or a support with gills.
> Little Feathers (wings card type only): fursonas with little feathers may deal damage to another support without feathers instead of attacking.
> Little Forked Tongue (scales card type only): when a fursona with little forked tongue comes into play, it may prevent half of the next damage dealt to them that turn.
> Little Fluff (fuzz card type only): a fursona with little fluff may lose health points and gain that much offense until end of turn
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